Thursday, March 27, 2014

Portfolio biznasty - Brad "bitchface pussy lipped" Jensen, our friend and colleague,  with the hot fire in the photo department!


Tuesday, March 25, 2014

2nd Team Response

Antonio said he wanted to see a faster method of exchanging information with our tag app, but after explaining to them that this app would be more for social networking and sitting down with someone, we think that just having their contact information and electronic business card would already be embedded into a users profile.
Ryan said he wants to see some minor changes with our logo design, making the white space bigger on our name sticker, and making the hand more noticeable and easier to understand what it is.
They also discussed with us whether this would be a free app or a paid app, and where our funding would come from. We decided that our funding would come from small local businesses paying to promote “Tagging” in their businesses with coupons to draw business in. So if a person were to “tag” someone at their bar they might offer a 20% off pitcher of beer, allowing businesses to draw people in but still allowing users to sit down and have a social interaction.
They also wanted to see running characters that look like they are playing tag, like the ones from our sketches, which we will implement into our loading screen



Unit 9 reading


What not to do when making an app - A bunch of design mumbo Jumbo & hoopla. Though it does go into general important aspects of design. Don't add a bunch of unimportant stuff that just adds confusion, dont think that everyone uses the app the same way you do, Don't leave people hanging or lost in an unknown tab, our phones have high res screens dont waste them, and other shenanigans of that manor. it does relay some good info, its just seems like a mom repeating the rules a kids suppose to follow.

Whos gonna rebel though!? Isn't that the reason most of us like an artist? because they broke the rules? #Evolution




Unit 8 reading

Tale of a Top App 1 & 2 -  Steal Steal Steal; Thats what good artists do. Why put forth extra trial and error when someone already has done that for you? Like the beginning of the 1st part stated, why recreate an already working model? though, yes we do learn more from our mistakes then accomplishments, we should work off our progressing mistakes then trying to recreate the wheel.

Really honing in our concept and defining what we want and are looking for in an app and in our projected demographics. Hitting it to them with the styles and techniques that are working best, Interwebz & Television. Also, dont be lazy and try things for yourself. Go out there and do it, because thats the part of trial and error no one can accomplish for you. Make websites, show your buddies, spread that word of mouth, its all networking and one day it will get to someone larger.

good list to go by...

  1. Yes, marketing matters! Start way before your app launches.
  2. Do it yourself by making friends in the industry.
  3. Build buzz through social media.
  4. Concentrate the marketing in blasts.
  5. Spend time getting your pitch right.

Unit 7 reading


MOBILE, MOBILE, MOBILE! We live on our phones, tablets and laptops we need to overcome our old mindset and really start designing for what we use most. Further reaching our demographic and creating an easier, more fun approach to websites and other interwebular activities.

Unit 6 Reading

Flat Vs. Skeuomorphic design and generally how Apple has mastered this. Breaking down the actual functional ability of design and user interface compared to what it could accomplish. one becoming cleaner and easier to work with and changing our aspects on design. Though the other is still very much needed and help transform our surroundings. The flat, easily readable and almost pop art logos/icons and text, which is flooding the scene is becoming the new standard.

Flinto.com

Lucidchart.com

http://www.sitepoint.com/iphone-development-12-tips/




Tuesday, March 11, 2014


Concept Statement:



Tag! You’re it

Concept - The good ol’ fashioned game of tag, recreated to be more interactive and business friendly. Colliding networking with fun and social activity, Tag, would be the new “It” app for business meetings, conventions, or for fun citywide use. Using your phones built in GPS system and your Facebook account to easily recognize who’s playing/it and allows users to adapt on the fly! Creating a social environment for the socially inept.

Audience – Businesses, networking aficionado’s, socially inept people, the average Joe, etc..

Feed back: "an app for Pansies" - Sam




Tuesday, February 25, 2014

App ideas

  •  Pirate text editor - Too drunk to text? Possibly just acting a fool or even driving? Let your friends know with the pirate text editor app. How it works? Once you start texting errors the app auto corrects your words into pirate lingo matey!

  • Tag! your it - Using your GPS tracker and able to change city wide to world wide, its an app for a giant game of tag. Giving you GPS coordiantes on a google maps screen and a facebook photo of your target/s Go around with your day/week until you tag another person!

  • Face Shazaam - Forget  friends face but know you know them? Face Shazaam! Like the music finding app, except with facial recognition and raiding your facebook!

  • Fake sound -Say your at one place but really at another? the fake sound app would give the person your talking too a false sense of your somewhere your not! at work, a party, a baseball game. The sound would project out of your speakers while your talking, giving the listener a false sense of truthfulness


  • Couch surfing - For vagabonds and bums alike, the couch surfer app will give the cheap guy on the road a safe place to sleep for the evening. Brothels to hostels, couchs to camping spots. this app would show the safest placest to sleep while your on the road with ranking system and all!


  • where not to go - Like yelp but vice versa, Telling the stories and ratings of the worst places to go near you.


  • Active police Blotter - Nobody knows where the next crimes gonna happen. Though the police blotter would give you a night to night basis of whats happening around you.

  • Battle shits - Who takes the biggest shit?


Tuesday, February 18, 2014

Book PDF

issuu is wiggin' out PDF
Unit 5 Readings

8. “The Farmer & the Cowman should be friends”
-Farmer Vs. cowmen, One like websites one way and express how they feel it should be, the other does vice versa. As well there is no average web user and in general all Web users are unique, and all Web use is basically idiosyncratic.

9. Usability testing on 10 cents a day

- Often times, peoples bitch and bicker about things that generally not important at all, to only find out the thing they were arguing on is not even relevant to what sort of issues are really going on. Same thing with web design. Usability testing; Always: Magic number 3-4, anywhere on anyone. As well don’t throw out old ideas, a little fix can go along way.


Unit 4 Readings

7. “The Big Bang theory of Web design
- Like the early 50’s game show where people were told to do wacky stunts for money but right before they would do the stunt the Mcee would add a twist like adding a blindfold. Websites are the same way in the essence that they must accommodate to the home page being the selling main drive of the site yet fill in the other nonsense requirements while keeping a clean. Or in the sense, doing it blindfolded.. but like a game show, not everybody can win.

All in all, even with all commotion, remember not too lose what your trying to convey in the sight, and nothing can be negative spacing and a good tagline!