Thursday, March 27, 2014

Portfolio biznasty - Brad "bitchface pussy lipped" Jensen, our friend and colleague,  with the hot fire in the photo department!


Tuesday, March 25, 2014

2nd Team Response

Antonio said he wanted to see a faster method of exchanging information with our tag app, but after explaining to them that this app would be more for social networking and sitting down with someone, we think that just having their contact information and electronic business card would already be embedded into a users profile.
Ryan said he wants to see some minor changes with our logo design, making the white space bigger on our name sticker, and making the hand more noticeable and easier to understand what it is.
They also discussed with us whether this would be a free app or a paid app, and where our funding would come from. We decided that our funding would come from small local businesses paying to promote “Tagging” in their businesses with coupons to draw business in. So if a person were to “tag” someone at their bar they might offer a 20% off pitcher of beer, allowing businesses to draw people in but still allowing users to sit down and have a social interaction.
They also wanted to see running characters that look like they are playing tag, like the ones from our sketches, which we will implement into our loading screen



Unit 9 reading


What not to do when making an app - A bunch of design mumbo Jumbo & hoopla. Though it does go into general important aspects of design. Don't add a bunch of unimportant stuff that just adds confusion, dont think that everyone uses the app the same way you do, Don't leave people hanging or lost in an unknown tab, our phones have high res screens dont waste them, and other shenanigans of that manor. it does relay some good info, its just seems like a mom repeating the rules a kids suppose to follow.

Whos gonna rebel though!? Isn't that the reason most of us like an artist? because they broke the rules? #Evolution




Unit 8 reading

Tale of a Top App 1 & 2 -  Steal Steal Steal; Thats what good artists do. Why put forth extra trial and error when someone already has done that for you? Like the beginning of the 1st part stated, why recreate an already working model? though, yes we do learn more from our mistakes then accomplishments, we should work off our progressing mistakes then trying to recreate the wheel.

Really honing in our concept and defining what we want and are looking for in an app and in our projected demographics. Hitting it to them with the styles and techniques that are working best, Interwebz & Television. Also, dont be lazy and try things for yourself. Go out there and do it, because thats the part of trial and error no one can accomplish for you. Make websites, show your buddies, spread that word of mouth, its all networking and one day it will get to someone larger.

good list to go by...

  1. Yes, marketing matters! Start way before your app launches.
  2. Do it yourself by making friends in the industry.
  3. Build buzz through social media.
  4. Concentrate the marketing in blasts.
  5. Spend time getting your pitch right.

Unit 7 reading


MOBILE, MOBILE, MOBILE! We live on our phones, tablets and laptops we need to overcome our old mindset and really start designing for what we use most. Further reaching our demographic and creating an easier, more fun approach to websites and other interwebular activities.

Unit 6 Reading

Flat Vs. Skeuomorphic design and generally how Apple has mastered this. Breaking down the actual functional ability of design and user interface compared to what it could accomplish. one becoming cleaner and easier to work with and changing our aspects on design. Though the other is still very much needed and help transform our surroundings. The flat, easily readable and almost pop art logos/icons and text, which is flooding the scene is becoming the new standard.

Flinto.com

Lucidchart.com

http://www.sitepoint.com/iphone-development-12-tips/




Tuesday, March 11, 2014


Concept Statement:



Tag! You’re it

Concept - The good ol’ fashioned game of tag, recreated to be more interactive and business friendly. Colliding networking with fun and social activity, Tag, would be the new “It” app for business meetings, conventions, or for fun citywide use. Using your phones built in GPS system and your Facebook account to easily recognize who’s playing/it and allows users to adapt on the fly! Creating a social environment for the socially inept.

Audience – Businesses, networking aficionado’s, socially inept people, the average Joe, etc..

Feed back: "an app for Pansies" - Sam